#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include <vector>
#include "GnsPolygon2.h"

USING_NS_CC; 
using namespace std;
class HelloWorld : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();

    // implement the "static create()" method manually
    CREATE_FUNC(HelloWorld);

public:

	void loadXML();
	void drawPolygon(string frame);
	virtual void update(float delta);

private:

	map<string,vector<Vec2>> _points;
	Sprite* testSp;
	DrawNode* _drawNode;
	map<string,GnsPolygon2> _polygons;
	string _curFrameName;
	
};

#endif // __HELLOWORLD_SCENE_H__
